CS 308- Operating Systems
Chapter 1
Simple batch system
Multiprogrammed batched systems
Time-sharing systems
Personal-computer systems
parallel systems
Distributed systems
Real-time systems
New vocabulary:
Turnaround time
Spooling (Simultaneous Peripheral Operation On-line)
Job pool
Response time
Process
Tightly-coupled vs loosely-coupled
Throughput
Graceful degradation or Fault-tolerant
RJE -- Remote-Job-Entry
Front-end & back-end processors
Chapter 2
Computer-systems structures
Computer-system operation
I/O structure:
I/O interrupts
DMA structure
Storage structure
Main memory
Magnetic disks
Magnetic tapes
Storage hyrarchy
Caching
Coherency and consistency
Hardware protection
Dual-mode operation
I/O protection
Memory protection
CPU protection
General system architecture
New vocabulary
Bootstrap program
Interrupt
Trap
System call
Volatile & nonvolatile
Seek time
Rotational latency
Cache
Time slice
Chapter 3
Operating-system structures
System components:
Process management
Main-memory management
File management
I/O system management
Secondary-Storage management
Networking
Protection system
Command-interpreter system
Operating system services
System calls
System programs
System structure
This section lends itself well to student presentations:
MS-DOS
Unix
Venus
OS/2
Virtual machines
System design & implementation
System generation
New vocabulary
A process
A file
Command interpreter
Chapter 4
Processes
Process concept
Process scheduling
Operation on processes
Cooperating processes
Threads
Interprocess communication
New vocabulary or concepts
process
Process state
Process Control Block
Ready queue
Job queue
Dispatch
Context switch
Parent & child
Chapter 5
CPU scheduling
Basic concepts
Scheduling criteria
Scheduling algorithms
Multiprocessor scheduling
Real-time scheduling
Algorithm evaluation
New vocabulary and concepts:
CPU burst
I/O burst
Preemption
FIFO
FCFS
Response time
CPU utilization
SJF
SRTF
Round Robin
Deterministic modeling
Chapter 6
Review Cooperating Processes (Ch. 4.4)
Review Threads (Ch. 4.5)
Critical-Section Problem
Synchronization Hardware
Semaphores
Classical problems of synchronization:
The bounded-buffer problem
The readers and writers problem
The dining-philosophers problem
Critical regions
Monitors
Chapter 7
Deadlocks
Deadlock characterization: Necessary conditions
Resource allocation graph
Methods for handling deadlocks
Deadlock prevention
Deadlock avoidance
Deadlock detection